Texture/Shader artist

Digital Stick , Posted today

Middle

Freelance

Negotiable

Remote, Los Angeles

Why You'll Love Working With Us

  • Creative & Fast-Paced: No boring tasks—expect varied projects and plenty of room to grow.

  • Reliable & Transparent: Steady gigs, clear feedback, and a solid workflow

  • Work Your Way: Remote-friendly, flexible hours, and a team that respects your time.

Team size and structure?

up to 20 people

For which tasks (responsibilities)?

Responsibilities:

  • Material & shader creation based on references, ensuring both visual quality and performance.

What kind of professional are we looking for?

Requirements:

  • Substance Designer & Painter – for procedural and hand-crafted textures.

  • Unreal Engine 5/Unity – experience working with the material editor and shaders.

  • Experience with HLSL / shader scripting.

  • Knowledge of advanced material blending techniques.

  • Familiarity with Unity's Shader Graph.

Why do we enjoy working here?

Fair Pay: Salary is discussed individually based on skills and experience.

Digital Stick

Company type: outsource, services, indie

Employees: 11-50

Platforms: PC, Mobile, iOS, Android, Console, VR/AR

http://www.digital-stick.com/

View all vacancies from Digital Stick
Join our Discord!
Find out about new Technical Artist jobs on Discord
discord icon
join
@ingamejob_art
keep up to date with new job offers Technical Artist on Telegram
Subscribe

Similar job opportunities

Frogwares

Remote, Kyiv

Posted 1 week ago

Negotiable

Full time

Volmi – A Virtuos Studio

Remote, Poland, Ukraine

Posted 1 week ago

Senior

Negotiable

Full time

Kevuru Games

Remote, Poland

Posted 2 weeks ago

Middle

Negotiable

Full time