Junior
Full time
Negotiable
Giebelstadt
HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international indie game and premium mobile game publisher and developer.
The focus lies on developing and publishing games for consoles such as Microsoft Xbox Series X, Sony PlayStation 5, but also Microsoft Xbox One, Sony PS4, and Nintendo Switch, as well as games for Steam, Epic Games Store, and many other PC gaming distribution channels and streaming platforms such as Google Stadia. HandyGames ™ produces titles for new innovative gaming platforms, such as Apple TV and VR (Virtual Reality) on Sony PlayStation VR2, Oculus Rift, HTC Vive, and Samsung Gear VR, but also offers games of all genres for Android smartphones and tablets from Sony, Samsung, Google Pixel, OnePlus, Xiaomi, Huawei, Apple iPhones, iPads, and many other mobile and smart devices.
For which tasks (responsibilities)?
We are looking for a Mobile Rendering Engineer (f/m/d) with technical know-how for our growing portfolio of high-quality mobile games.
Work closely with our art, design, and programming teams to take mobile gaming to the next level.
Within the game project, you will mainly work with the following programs:
Unity
Unreal Engine
Custom engines
Join us and help bring console-quality games to mobile platforms.
What kind of professional are we looking for?
Analyze and optimize PC and console games for mobile platforms
Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
Evaluate potential projects for technical feasibility
Create and enhance tools for benchmarking, analysis, and optimization
What is important for us in a person?
You can familiarize yourself quickly and well with new projects and situations
You convince us with self-motivation, a sense of responsibility, a clean way of working, and the desire to grow with us
Industry experience in game development is a plus
You have an excellent command of written and spoken English
Why do we enjoy working here?
You have experience with Unity and/or Unreal Engine and/or other game engines
Confidence in working with Android/iOS is an advantage
You know the specifics and limitations of mobile GPUs or are interested in learning about them
You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
You have technical know-how in shader programming (HLSL/GLSL or similar)
You are not afraid of low-level details of a (hardware) platform
You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
You can familiarize yourself quickly and well with new projects and situations
Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
Industry experience in game development is a plus
You have an excellent command of written and spoken English
What are the conditions and bonuses?
40 hours per week
Flexible working hours and 30 days of vacation
A short and quick decision-making process due to flat hierarchies
The opportunity to work with a team of experienced professionals
Modern workplaces with state-of-the-art technology
On-site Amenities:
Team restaurant
In-house gym
EV charging station
Company apartment on request
Parcel service
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