Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
What are you working on?
- The name of the project(s): The Sinking City 2
- Platforms: PC, Console
For which tasks (responsibilities)?
We are seeking a talented Senior 3D Animator with a strong skill set in keyframe animation and creature animation. This role will involve bringing to life various characters, creatures, and elements, ensuring they look dynamic and believable. As a key player in our animation team, you will contribute to delivering captivating and engaging gameplay experiences for our players.
Responsibilities
Create high-quality animations for characters, creatures, and other elements, with a particular focus on keyframe animation;
Collaborate with the art and design teams to ensure animations align with the visual style and creative vision of the project;
Work closely with technical artists and programmers to ensure animations integrate seamlessly into the game engine;
Contribute to the development of animation pipelines and workflows.
What kind of professional are we looking for?
5+ years of experience in 3D animation within the gaming industry;
Strong proficiency in keyframe animation, especially for creatures and non-humanoid characters;
Expertise in using animation software such as Maya and MotionBuilder;
Familiarity with Unreal Engine 4/5 and animation tools, such as animation trees;
Understanding of human and creature anatomy and a strong sense of motion and weight;
Ability to work effectively within a multidisciplinary team;
Good English communication skills (written and spoken);
Deep and authentic passion for video games.
Preferred Qualifications
Experience with motion capture data cleanup and integration.
What are the conditions and bonuses?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
The selection process
Required Application Materials
Resume in English;
Portfolio.