GameMaker Studio 2 Porting Developer

ASI Games , Posted 21 hours ago

Part time

$1,500 - $2,000 / Month

Remote

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ASI Games is a console-focused publishing and porting company working with PlayStation and Nintendo platforms. We specialize in adapting GameMager-based games to consoles using a structured and scalable porting pipeline built on internal frameworks, templates, and platform expertise.

By joining us, you will work on real console projects across multiple titles, gaining hands-on experience with console SDK integration and platform-specific implementation within GameMaker Studio 2.

What are you working on?
  • Platforms: Console
For which tasks (responsibilities)?

Main business purpose of the role

The primary purpose of this role is to port and adapt GameMaker Studio 2-based games to PlayStation and Nintendo platforms using ASI Games’ internal porting frameworks, SDK access, and technical guidelines, ensuring platform compliance, stability, and readiness for QA and certification.

This role directly supports ASI Games’ publishing and porting operations by enabling scalable, repeatable console ports across multiple titles.

Key responsibilities

  • Port GameMaker Studio 2 projects to PlayStation (PS4 / PS5) and Nintendo Switch platforms

  • Integrate games using Sony and Nintendo SDKs under company-provided access

  • Adapt existing game code to console requirements, including:

    • Input systems

    • Performance and memory constraints

    • Platform-specific APIs and restrictions

  • Ensure builds are stable, compliant, and ready for QA

  • Prepare and deliver console builds to the Testing Department for devkit-based testing

  • Fix issues identified during internal QA and platform testing

  • Follow internal documentation and contribute improvements to porting templates and guidelines when needed

  • Collaborate with producers, QA, and certification teams to support release readiness

Tasks the specialist will solve

  • Converting PC / mobile GameMaker Studio 2 projects into console-ready builds

  • Implementing standardized console initialization and feature flows

  • Resolving platform-specific bugs and performance issues

Key KPIs

  • Successful console builds delivered to Testing Department

  • Build stability rate (number of critical issues per build)

  • Time-to-port per project according to internal benchmarks

  • Compliance readiness before certification submission

  • QA feedback resolution time

  • Reusability and correct application of internal templates and frameworks


What kind of professional are we looking for?
  • Strong experience with GameMaker Studio 2

  • Understanding of console SDK workflows and platform-specific constraints

  • Ability to follow structured technical documentation and templates

  • Responsible, detail-oriented, and able to work with multiple projects

  • English proficiency sufficient for technical documentation and communication

Why do we enjoy working here?
  • Part-time position (remote-friendly)

  • Competitive monthly salary aligned with the Eastern Europe market

  • Official access to Sony and Nintendo SDKs through ASI Games

  • Established internal porting frameworks and technical documentation

  • Work on multiple shipped console titles across different genres

  • Clear production pipeline: Porting → QA (Testing Department) → Release

Professional recognition & career support

  • Official Work Experience Certificate issued upon successful completion of employment, confirming your role, responsibilities, and contribution to console projects

  • ASI Games is a member of UKIE (UK Interactive Entertainment) — this experience and certification may serve as a strong advantage when applying to UK-based game development companies

  • Practical experience working within UK-aligned production and compliance standards

ASI Games

Company type: publisher

Employees: 11-50

Platforms: Console

Genres: Hyper-casual

https://asigames.online

View all vacancies from ASI Games
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